![]() ![]() the Kat just does not deal out damage fast enough. with a Kat you would be swarmed while swat-flinching a Scrake and pummeled by a FP before you could kill it. It'll be the last one left in the round and even with every person shooting at him simultaneously it will not die. On the crane wave a level 6 zerk on HOE solo can stand still for 2 mins. There's a bug on PS4 where the scrake will not die no matter how many bullets you shoot at it, how many grenades or traps you damage it with. I even made one of my own KFO map to have a wave like that. no FPs or Scrakes so the Kat is perfect for use there. like the container wave in KFO Frightyard. ![]() If I am being serious as a zerk I use the alt-fire on the Claymore, I fnd the Kat can be fun but pointless beyond that, I normally just go from axe to claymore and not waste my money on the Kat upgrade. ![]() so a commando opening up on a scrake will have no effect beyond dealing damage. When you have a scrake stunned he won't un-stun from fire unless he is hit with something that should stun him and misses. You can not un-stun a scrake being flinch-locked since he is not stunned to begin with. for Zerk there is the "flinch-lock" and "stun". ![]()
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